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Hey All EVO 2014 merch is 50% off right now. If you ever wanted an officially sanctioned EVO shot glass…well I question how exactly your drinking habits are supporting the FGC but I suppose people could ask me how my frequent FGC T-Shirt purchases do the same.
Fighting Game Anniversaries in 2016 Part 1: Capcom Fighters
25 Years:Street Fighter II: The World Warriors
20 Years:X-Men Vs. Street Fighter, Warzard/Red Earth, Street Fighter Alpha 2/Street Fighter Zero 2, Star Gladiator: Episode 1, Street Fighter EX
15 Years: Capcom Vs. SNK 2
5 Years:Super Street Fighter IV: Arcade Edition, Super Street Fighter IV: 3D Edition (Not Pictured), Marvel Vs. Capcom 3: Fate of Two Worlds/Ultimate Marvel Vs. Capcom 3
Untitled Fighting Gems Special, Part 4: Eighting (v3)
drunkenmaster226‘s final video in his Fighting Game company overview concludes with Eighting. From Bloody Roar/Beastorizer to Ultimate Marvel Vs. Capcom 3 and Kamen Rider Climax, Eighting has done it all and continues to do so.
Hey everyone. Its just two days away from the opening EVO and been a pretty slow news week. However there is one thing that is making the rounds on net about fighting games is a new guide on how to get better at fighting games. From Masher to Master: The Educated Video Game Enthusiast’s Fighting Game Primer (Super Book Edition) is a free book published by SRK and written by fighting game writer Patrick Miller. I haven’t downloaded and read the book yet, however judging by a few of the comments I’ve read, I’ve heard its pretty good (albeit a bit more Street Fighter focused). With all of this talk about fighting game fundamentals, I though it would be a good time to contribute something I believe is a fundamental factor to understanding fighting games. Its something I’ve frequently come across when I get comments from people who have a very strong desire to learn fighting games. Its something I like to call “L” Factor, L for losing mind you. The point I want to make here is that everyone loses and that’s not a bad thing.
Before I start, let me make one thing clear: I’m no tourny champ nor truly great online warrior. At my best, I got 4th in a small Vanilla Marvel Vs. Capcom 3 tournament (and I only got that because my next match after I won my first match wasn’t found) and two B+ ranks with Cammy in Super Street Fighter 4 and Arcade Edition 2012 (and that’s online which really isn’t a great quantifier of personal skill). Nor am I a wonderful fighting game writer, I’ve only done this for about 5 years, and its only the last 3 that I have been really writing more on a regular-ish basis. Though from all my years of playing fighting games and writing about them, I have found one consistent complaint from people and myself: losing and the many things that come with a loss.
Let’s get this out of the way, everyone loses at fighting games. You, me, and even tournament champs/seasoned vets. Sometimes its just a really close game other times you get stomped on. Its sucks, hard. However, the most important thing is what you take from it as sappy as it sounds. Winning is fun but from losing teaches you so much more. I can attest to that fact. I’ve been playing Street Fighter 4 since the original game and I lost hell of a lot. When I started, the hardest thing for me to do was a simple fireball motion consistently. I took a lot of practice for me just to learn that which came from a lot of losses. Even then it took me a while find a character I could work with. I’d say it took me until Super Street Fighter 4 until I started to feel really comfortable with the game.
There is however one thing that losing can’t teach you: the desire to keep playing. I understand completely getting burned out after loosing a lot. The desire to keep going after losing…is up to you. I’ve been burned out by many fighting games and just stopped playing for a while or never just come back at all. What does keep me coming back after losing a lot for some fighting games depends on the games. Sometimes I just want to understand the games better or I’ve got friends who can help me understand what I’ve done wrong. A break after a big lost or a bunch of loses can be something that can be good because it allows you to rest up. From there you can get your mental mojo back on or take the time learn up about things to improve.
I guess the last thing I want to say is that with losing, there are multiple paths to take from it, with not all of them with bad. You can take a loss as a terrible thing or help you get to greater things. Everyone loses and every gets into ruts. Its those individuals who can take those loses and learn things from them, that make them into champs. Even if you don’t want to be super competitive, try to not get discouraged by loses. After all, one lost may lead you to something greater.
Because I’m not a great teacher, here are some other (probably much better) fighting game tutorial/ help series/YouTube Channels:
retro game genres that don’t need any more indie loveletters: 2d pixel art platformers, quirky earthbound-like rpgs
retro game genre that DOES need an indie loveletter: point and click adventure games with live action actors superimposed over really bad prerendered cg backgrounds with really comically bad acting and effects and the story and puzzles seem like something written by a crazy person
Y’all don’t have to give me anything do you realize how cool it is to meet all y’all? Numbers and names in a chat are one thing but nothing beats meeting a flesh and blood person who can say “Hey Rev”. Y’all are fucking awesome. I get to do what I love and I have a community that is here for that for me as simple, honest, and true to myself as I can be. Nothing can beat that and I’m not gonna ask for anything more than y’all to come and be chill and enjoy yourself as best as I can entertain you.
Hey, I have been at Ohayocon 2019 most of this weekend. Its tons of fun outside of the snow (It never fails but it dumps snow in Ohio the worst right around this con), my crappy cosplay, and my lack of skills in all of the FGC tournaments I’ve been in (FEXL, Tekken 7, SCVI so far. SFVAE tomorrow). Still haven’t hit up the dealer rooms either (I just want a figma of Sammy or Cammy).
I don’t have much else to report other than I did stream commentary for the first time for FEXL….
It wasn’t great, but I liked it ALOT, and its made me want to do it more.
Frankly, I am having more fun with friends and being out than doing much a the con.